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Experience & Interaction

Immersive dialogic beings for games, XR, and embodied experiences

Overview

The Experience & Interaction vertical centers on Cognitive Personality Models that inhabit worlds—digital, physical, or hybrid. UCPM-based simulacra exhibit stable identity, emotional resonance, adaptive reasoning, and transparent state-of-mind, enabling them to participate in immersive experiences as believable, expressive beings rather than scripted characters.

These simulacra don’t merely react; they engage. They respond with intention, personality, and presence, elevating interactive media into dialogic experiences.

Market Segments

Immersive Characters for Games & VR

Simulacra with coherent identity, emotional attunement, memory coherence, and improvisational ability. Ideal for games and VR experiences requiring characters who feel alive and adapt naturally to player behavior.

Adaptive Characters for Film, TV & Interactive Media

Narrative personalities capable of improvisation, emotional nuance, and dynamic interaction across transmedia environments. Perfect for promotional activations, narrative experiments, and emergent storytelling.

Embodied Dialogic Intelligence for Robotics

Cognitive Personality Models powering robots with transparent, emotionally aware, and human-compatible dialogic presence. Designed for entertainment robotics, live events, hospitality, and location-based experiences.

Why This Vertical Matters

Interactive media is evolving toward adaptive, responsive, emotionally rich worlds.
To deliver these experiences:

  • NPCs must improvise without breaking character

  • characters must maintain identity coherence

  • XR experiences must feel inhabited, not pre-scripted

  • robotics platforms must present safe, relatable dialogic presence


UCPM simulacra embody these qualities—reliable, expressive, transparent, and emotionally grounded.

With UCPM, experiences become collaborations between user and simulacrum.

Key UCPM Advantages in This Vertical

  • Coherent improvisation without trope repetition

  • Emotionally attuned interaction responsive to user behavior

  • Transparent diagnostics enabling tuning, trust, and interpretability

  • Identity stability even under branching narrative paths

  • Optional environmental perception for context-aware reasoning

  • High resilience under creative or unpredictable interactions

  • No drift, no flattening, no loss of character


Example Use Cases

  • Deep narrative NPCs in AAA games or indie story-worlds

  • VR escape rooms with improvisational characters

  • Theme parks with embodied dialogic performers

  • Media personalities capable of real conversation

  • Interactive museum or installation characters

  • Robotics performers with affective and cognitive depth

Market Size

TAM (Licensable AI middleware) $5–$8B (2025)
Driven by rapid growth in immersive entertainment, robotics, XR adoption, and consumer demand for believable, emotionally aware interactive characters.